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Publications by Type: Conference and Workshop Publications

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Towards Network Games with Social Preferences
Zitatschlüssel KS-TNGWSP-10
Autor Kuznetsov, Petr and Schmid, Stefan
Buchtitel Proceedings of the 17th International Colloquium on Structural Information and Communication Complexity (SIROCCO '10)
Seiten 14–28
Jahr 2010
ISBN 978-3-642-13283-4
ISSN 0302-9743
DOI http://dx.doi.org/10.1007/978-3-642-13284-1_3
Ort Sirinice, Turkey
Adresse Berlin, Heidelberg, New York
Nummer 6058
Monat June
Notiz See also arXiv TechReport No. 1001.5134.
Herausgeber Patt-Schamir, Boaz and Ekim, Tinaz
Verlag Springer
Serie Lecture Notes of Computer Science
Zusammenfassung Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such games can be evaluated through the costs of the system equilibria: the system states in which no player can increase her utility by unilaterally changing her behavior. However, assuming that all players are selfish and in particular that all players have the same utility function may not always be appropriate. Hence, several extensions to incorporate also altruistic and malicious behavior in addition to selfishness have been proposed over the last years. In this paper, we seek to go one step further and study arbitrary relationships between participants. In particular, we introduce the notion of the social range matrix and explore the effects of the social range matrix on the equilibria in a network game. In order to derive concrete results, we propose a simplistic network creation game that captures the effect of social relationships among players.
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