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Aidan Walton's Publications

Tigers vs Lions: Towards Characterizing Solitary and Group User Behavior in MMORPG
Citation key KCSF-TLTCS-13
Author Kim, Juhoon and Chatzis, Nikolaos and Siebke, Matthias and Feldmann, Anja
Year 2013
ISSN 1436-9915
DOI http://arxiv.org/abs/1302.0707
Address Berlin, Germany
Month February
Note No. 2013/01; also as arXiv:1302.0707
Institution Technische Universität Berlin, Fakultät für Elektrotechnik und Informatik
Abstract The development of Internet technologies enables software developers to build virtual worlds such as Massively Multi-Player Online Role-Playing Games (MMORPGs). The population of such games shows super-linear growing tendency. It is estimated that the number of Internet users subscribed in MMORPGs is more than 22 million worldwide [1]. However, only little is known about the characteristics of traffic generated by such games as well as the behavior of their subscribers. In this paper, we characterize the traffic behavior of World of Warcraft, the most subscribed MMORPG in the world, by analyzing Internet traffic data sets collected from a European tier-1 ISP in two different time periods. We find that World of Warcraft is an influential application regarding the time spent by users (1.76 and 4.17 Hours/day on average in our measurement), while its traffic share is comparatively low (< 1 %). In this respect, we look at the World of Warcraft subscriber's gaming behavior by categorizing them into two different types of users (solitary users and group users) and compare these two groups in relation to the playing behavior (duration as the metric) and the in-game behavior (distance as the metric).
Bibtex Type of Publication Technical Report
Link to publication Link to original publication Download Bibtex entry

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